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114 videos · page 2 of 4

Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming

2019Games & Game Development4 HN mentions
FreeCAD 0.20 For Beginners | 1 | Setup , preferences and navigation | Easy Tutorial for Learning CAD24:04

FreeCAD 0.20 For Beginners | 1 | Setup , preferences and navigation | Easy Tutorial for Learning CAD

MangoJelly Solutions for FreeCAD

2022Engineering, Transport & Making3 HN mentions
NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)51:06

NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)

NVScene

2015Design, Graphics & Visual Media3 HN mentions
50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH6:55:03

50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH

University of Utah

2023Computing History & Culture5 HN mentions
3D Gaussian Splatting - Why Graphics Will Never Be The Same2:12

3D Gaussian Splatting - Why Graphics Will Never Be The Same

IndividualKex

2023Design, Graphics & Visual Media5 HN mentions
Mars DOS demo by Tim Clarke (1993)1:27

Mars DOS demo by Tim Clarke (1993)

Sean Barrett

2013Computing History & Culture5 HN mentions
3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 20135:51

3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013

Daniel CohenOr

2013AI, Machine Learning & Data5 HN mentions
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

Houdini

2018Design, Graphics & Visual Media4 HN mentions
Hyperbolica: A Non-Euclidean Adventure [Old Trailer]0:51

Hyperbolica: A Non-Euclidean Adventure [Old Trailer]

CodeParade

2020Games & Game Development4 HN mentions
New Voxel Engine Reveal - Crystal Islands Experiment5:05

New Voxel Engine Reveal - Crystal Islands Experiment

John Lin

2021Design, Graphics & Visual Media4 HN mentions
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

Digital Foundry

2021Design, Graphics & Visual Media4 HN mentions
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #24:01

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

CodeParade

2020Mathematics & Theoretical CS4 HN mentions
I wrote a Raytracer for DOS, 16 VGA colors15:00

I wrote a Raytracer for DOS, 16 VGA colors

Bisqwit

2011Design, Graphics & Visual Media3 HN mentions
3D Gaussian Splatting! - Computerphile17:40

3D Gaussian Splatting! - Computerphile

Computerphile

2024Design, Graphics & Visual Media3 HN mentions
Disney's Practical Guide to Path Tracing9:32

Disney's Practical Guide to Path Tracing

Walt Disney Animation Studios

2016Design, Graphics & Visual Media3 HN mentions
Learn to Paint with Mathematics24:02

Learn to Paint with Mathematics

Inigo Quilez

2014Design, Graphics & Visual Media3 HN mentions
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]3:53:11

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

Freya Holmér

2021Design, Graphics & Visual Media3 HN mentions
LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

Inigo Quilez

2019Design, Graphics & Visual Media3 HN mentions
Elite: "The game that couldn't be written"1:02:03

Elite: "The game that couldn't be written"

Alexander the ok

2023Games & Game Development3 HN mentions
Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 202355:20

Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023

RustNL

2023Software Engineering & Languages3 HN mentions
Enhancing Photorealism Enhancement8:34

Enhancing Photorealism Enhancement

ISL and Collaborators

2021Design, Graphics & Visual Media10 HN mentions
The Matrix Awakens: An Unreal Engine 5 Experience10:57

The Matrix Awakens: An Unreal Engine 5 Experience

Unreal Engine

2021Design, Graphics & Visual Media6 HN mentions
[Linux.conf.au 2013] - The real story behind Wayland and X45:35

[Linux.conf.au 2013] - The real story behind Wayland and X

HackersOnBoard

2013Systems, Networks & Security6 HN mentions
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

Molly Rocket

2017Games & Game Development5 HN mentions
AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #2154:17

AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215

Two Minute Papers

2017Design, Graphics & Visual Media5 HN mentions
The Drive Home - ShaderToy2:01

The Drive Home - ShaderToy

The Art of Code

2017Design, Graphics & Visual Media4 HN mentions
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D58:59

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

GDC Festival of Gaming

2015Design, Graphics & Visual Media4 HN mentions
Is a round Minecraft world possible?7:42

Is a round Minecraft world possible?

Jeija

2016Games & Game Development4 HN mentions
How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

James Lambert

2023Games & Game Development4 HN mentions
ShaderToy LiveCoding - The Drive Home - 1. Basic Setup15:39

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

The Art of Code

2017Design, Graphics & Visual Media4 HN mentions
What is a Geometry Kernel? C3D vs ACIS vs Parasolid9:27

What is a Geometry Kernel? C3D vs ACIS vs Parasolid

nickkallen1

2022Design, Graphics & Visual Media4 HN mentions
Marble Marcher - A Fractal Physics Game3:58

Marble Marcher - A Fractal Physics Game

CodeParade

2018Design, Graphics & Visual Media3 HN mentions
Making a heart with Maths10:14

Making a heart with Maths

Inigo Quilez

2017Design, Graphics & Visual Media3 HN mentions
Google Earth’s Incredible 3D Imagery, Explained8:09

Google Earth’s Incredible 3D Imagery, Explained

Nat and Friends

2017Design, Graphics & Visual Media3 HN mentions
What would we see if we fell into a Black Hole?14:53

What would we see if we fell into a Black Hole?

ScienceClic English

2021Physics, Space & Chemistry3 HN mentions
CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”55:42

CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”

CppCon

2019Software Engineering & Languages3 HN mentions