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114 videos · page 2 of 4
1:07:26Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming
2019Games & Game Development4 HN mentions
24:04FreeCAD 0.20 For Beginners | 1 | Setup , preferences and navigation | Easy Tutorial for Learning CAD
MangoJelly Solutions for FreeCAD
2022Engineering, Transport & Making3 HN mentions
51:06NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)
NVScene
2015Design, Graphics & Visual Media3 HN mentions
6:55:0350TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH
University of Utah
2023Computing History & Culture5 HN mentions
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
IndividualKex
2023Design, Graphics & Visual Media5 HN mentions
1:27Mars DOS demo by Tim Clarke (1993)
Sean Barrett
2013Computing History & Culture5 HN mentions
5:513-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013
Daniel CohenOr
2013AI, Machine Learning & Data5 HN mentions
1:06:05Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
2018Design, Graphics & Visual Media4 HN mentions
0:51Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
CodeParade
2020Games & Game Development4 HN mentions
5:05New Voxel Engine Reveal - Crystal Islands Experiment
John Lin
2021Design, Graphics & Visual Media4 HN mentions
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
2021Design, Graphics & Visual Media4 HN mentions
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
CodeParade
2020Mathematics & Theoretical CS4 HN mentions
15:00I wrote a Raytracer for DOS, 16 VGA colors
Bisqwit
2011Design, Graphics & Visual Media3 HN mentions
17:403D Gaussian Splatting! - Computerphile
Computerphile
2024Design, Graphics & Visual Media3 HN mentions
9:32Disney's Practical Guide to Path Tracing
Walt Disney Animation Studios
2016Design, Graphics & Visual Media3 HN mentions
24:02Learn to Paint with Mathematics
Inigo Quilez
2014Design, Graphics & Visual Media3 HN mentions
3:53:11Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
2021Design, Graphics & Visual Media3 HN mentions
5:43:06LIVE Coding "Happy Jumping"
Inigo Quilez
2019Design, Graphics & Visual Media3 HN mentions
1:02:03Elite: "The game that couldn't be written"
Alexander the ok
2023Games & Game Development3 HN mentions
55:20Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023
RustNL
2023Software Engineering & Languages3 HN mentions
8:34Enhancing Photorealism Enhancement
ISL and Collaborators
2021Design, Graphics & Visual Media10 HN mentions
10:57The Matrix Awakens: An Unreal Engine 5 Experience
Unreal Engine
2021Design, Graphics & Visual Media6 HN mentions
45:35[Linux.conf.au 2013] - The real story behind Wayland and X
HackersOnBoard
2013Systems, Networks & Security6 HN mentions
1:22:13HandmadeCon 2016 - History of Software Texture Mapping in Games
Molly Rocket
2017Games & Game Development5 HN mentions
4:17AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
Two Minute Papers
2017Design, Graphics & Visual Media5 HN mentions
2:01The Drive Home - ShaderToy
The Art of Code
2017Design, Graphics & Visual Media4 HN mentions
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
2015Design, Graphics & Visual Media4 HN mentions
7:42Is a round Minecraft world possible?
Jeija
2016Games & Game Development4 HN mentions
8:51How I implemented MegaTextures on real Nintendo 64 hardware
James Lambert
2023Games & Game Development4 HN mentions
15:39ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
The Art of Code
2017Design, Graphics & Visual Media4 HN mentions
9:27What is a Geometry Kernel? C3D vs ACIS vs Parasolid
nickkallen1
2022Design, Graphics & Visual Media4 HN mentions
3:58Marble Marcher - A Fractal Physics Game
CodeParade
2018Design, Graphics & Visual Media3 HN mentions
10:14Making a heart with Maths
Inigo Quilez
2017Design, Graphics & Visual Media3 HN mentions
8:09Google Earth’s Incredible 3D Imagery, Explained
Nat and Friends
2017Design, Graphics & Visual Media3 HN mentions
14:53What would we see if we fell into a Black Hole?
ScienceClic English
2021Physics, Space & Chemistry3 HN mentions
55:42CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”
CppCon
2019Software Engineering & Languages3 HN mentions