All videos

The complete catalog of videos Hacker News keeps recommending. Search it, filter it by area, or sort it by recommendation strength.

114 videos · page 3 of 4

Flexible Muscle-Based Locomotion for Bipedal Creatures5:21

Flexible Muscle-Based Locomotion for Bipedal Creatures

Goatstream

2013Design, Graphics & Visual Media8 HN mentions
Near-Eye Light Field Displays5:24

Near-Eye Light Field Displays

Douglas Lanman

2013Design, Graphics & Visual Media6 HN mentions
Brigade 3.0 preview - Real-time path tracing2:13

Brigade 3.0 preview - Real-time path tracing

icelaglace

2014Design, Graphics & Visual Media6 HN mentions
2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan3:51

2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan

Oscars

2014Design, Graphics & Visual Media5 HN mentions
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

Modern Vintage Gamer

2020Games & Game Development5 HN mentions
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust15:00

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust

𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮

2016Software Engineering & Languages5 HN mentions
Brigade 3 real-time path tracing6:52

Brigade 3 real-time path tracing

Sam Lapere (Supergastrocnemius)

2013Design, Graphics & Visual Media4 HN mentions
I Tried Turning Games Into Text18:18

I Tried Turning Games Into Text

Acerola

2024Design, Graphics & Visual Media4 HN mentions
Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 127:27

Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1

Gamers Nexus

2019Design, Graphics & Visual Media4 HN mentions
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

Digital Dragons

2024Design, Graphics & Visual Media4 HN mentions
How life emerges from a simple particle motion law: Introducing the Primordial Particle System16:01

How life emerges from a simple particle motion law: Introducing the Primordial Particle System

Artificial Life Lab Graz

2016Life Sciences, Mind & Health4 HN mentions
Sonic behind waterfall - RetroArch shader comparison1:15

Sonic behind waterfall - RetroArch shader comparison

PenguinWeirdness

2017Computing History & Culture4 HN mentions
XDC 2020 - Day 1 - September 16, 20207:42:30

XDC 2020 - Day 1 - September 16, 2020

X.Org Foundation

2020Systems, Networks & Security4 HN mentions
"Pipe Dream" - Animusic.com3:29

"Pipe Dream" - Animusic.com

AnimusicLLC

2008Design, Graphics & Visual Media4 HN mentions
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

Graphics Programming Conference

2024Design, Graphics & Visual Media4 HN mentions
Crafting A Tiny Open World: A Short Hike Postmortem31:07

Crafting A Tiny Open World: A Short Hike Postmortem

GDC Festival of Gaming

2020Games & Game Development4 HN mentions
pointerpointer.com's use of voronoi, canvas, and javascript3:45

pointerpointer.com's use of voronoi, canvas, and javascript

Paul Irish

2012Software Engineering & Languages3 HN mentions
Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #1185:26

Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118

Two Minute Papers

2017AI, Machine Learning & Data3 HN mentions
ants simulation0:31

ants simulation

Hugh Lomas

2014Design, Graphics & Visual Media3 HN mentions
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

minimme

2020Games & Game Development3 HN mentions
Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.013:09

Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0

arrow in my gluteus maximus

2019Games & Game Development3 HN mentions
puls (256 bytes)0:43

puls (256 bytes)

JanRrrolaKadlec

2009Computing History & Culture3 HN mentions
Computational Design of Mechanical Characters5:10

Computational Design of Mechanical Characters

DisneyResearchHub

2013Engineering, Transport & Making3 HN mentions
Face2Face: Real-time Face Capture and Reenactment of RGB Videos (CVPR 2016 Oral)6:36

Face2Face: Real-time Face Capture and Reenactment of RGB Videos (CVPR 2016 Oral)

Matthias Niessner

2016AI, Machine Learning & Data19 HN mentions
Chrome vs Firefox vs Safari vs Servo WebRender0:14

Chrome vs Firefox vs Safari vs Servo WebRender

Jake Archibald

2016Software Engineering & Languages7 HN mentions
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]7:43

Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]

Axiom Holographics

2011Design, Graphics & Visual Media6 HN mentions
Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)3:20

Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)

Yoichi Ochiai

2015Design, Graphics & Visual Media5 HN mentions
Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 59:03

Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

Unreal Engine

2020Games & Game Development5 HN mentions
Eulerian Video Magnification4:28

Eulerian Video Magnification

Miki Rubinstein

2012AI, Machine Learning & Data5 HN mentions
Sparse Voxel Octree (SVO) Demo by Jon Olick4:45

Sparse Voxel Octree (SVO) Demo by Jon Olick

Zelexi

2008Design, Graphics & Visual Media4 HN mentions
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo13:44

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo

𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮

2016Software Engineering & Languages4 HN mentions
Qt 5 based 3D Wayland compositor2:26

Qt 5 based 3D Wayland compositor

Samuel Rødal

2012Systems, Networks & Security4 HN mentions
This game DISAPPEARS if you pause it!3:58

This game DISAPPEARS if you pause it!

Branta Games

2024Design, Graphics & Visual Media4 HN mentions
Improving VR with NVIDIA’s Foveated Rendering1:21

Improving VR with NVIDIA’s Foveated Rendering

NVIDIA

2016Design, Graphics & Visual Media4 HN mentions
Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 19855:14

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985

StaxX28

2007Games & Game Development3 HN mentions
Destiny's Multithreaded Rendering Architecture1:06:37

Destiny's Multithreaded Rendering Architecture

GDC Festival of Gaming

2015Games & Game Development3 HN mentions