All videos
The complete catalog of videos Hacker News keeps recommending. Search it, filter it by area, or sort it by recommendation strength.
118 videos · page 2 of 4
2:01:18Half-Life 2: 20th Anniversary Documentary
Valve
2024Computing History & Culture4 HN mentions
58:24#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
Gamelab Conference
2018Software Engineering & Languages4 HN mentions
14:28Superpositions, Sudoku, the Wave Function Collapse algorithm.
Martin Donald
2020Mathematics & Theoretical CS4 HN mentions
1:07:26Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming
2019Games & Game Development4 HN mentions
37:23Walls, Floors, & Ceilings
UncommentatedPannen
2017Games & Game Development3 HN mentions
1:13:51Handmade Hero Day 001 - Setting Up the Windows Build
Molly Rocket
2014Games & Game Development3 HN mentions
1:01:51Rant: Entity systems and the Rust borrow checker ... or something.
Jonathan Blow
2018Software Engineering & Languages15 HN mentions
59:24RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!
Racket
2013Software Engineering & Languages12 HN mentions
5:14:51John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309
Lex Fridman
2022Computing History & Culture12 HN mentions
26:13Animation Bootcamp: An Indie Approach to Procedural Animation
GDC Festival of Gaming
2017Games & Game Development9 HN mentions
2:13:40Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
Ars Technica
2020Games & Game Development8 HN mentions
23:06Bob Nystrom - Is There More to Game Architecture than ECS?
Roguelike Celebration
2018Games & Game Development7 HN mentions
2:36:47Joe Rogan Experience #1342 - John Carmack
PowerfulJRE
2019Computing History & Culture6 HN mentions
1:06:05Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
2018Design, Graphics & Visual Media4 HN mentions
5:05New Voxel Engine Reveal - Crystal Islands Experiment
John Lin
2021Design, Graphics & Visual Media4 HN mentions
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
2021Design, Graphics & Visual Media4 HN mentions
1:05:59Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup
Rust Programming Language
2018Software Engineering & Languages4 HN mentions
1:04:33CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
CppCon
2014Software Engineering & Languages4 HN mentions
13:48The Joy of Programming in Jai - Part 1: Hello World
Nuno Afonso
2020Software Engineering & Languages3 HN mentions
57:43Classic Game Postmortem: Alone in the Dark
GDC Festival of Gaming
2018Games & Game Development3 HN mentions
3:53:11Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
2021Design, Graphics & Visual Media3 HN mentions
37:34Zach Oakes - Making Games at Runtime with Clojure
ClojureTV
2014Software Engineering & Languages3 HN mentions
1:00:34Pitfall: A Classic Game Postmortem
GDC Festival of Gaming
2016Games & Game Development3 HN mentions
26:41Finding the BEST sine function for Nintendo 64
Kaze Emanuar
2023Software Engineering & Languages8 HN mentions
27:56Unity DOTS vs Handbuilt: Sample Project
Nick Caston
2019Games & Game Development8 HN mentions
10:57The Matrix Awakens: An Unreal Engine 5 Experience
Unreal Engine
2021Design, Graphics & Visual Media6 HN mentions
26:56The Implementation of Rewind in Braid
GDC Festival of Gaming
2016Games & Game Development6 HN mentions
1:22:13HandmadeCon 2016 - History of Software Texture Mapping in Games
Molly Rocket
2017Games & Game Development5 HN mentions
42:382021: Year of the Linux Gaming Desktop - Andrew Kelley
Zig SHOWTIME
2021Systems, Networks & Security5 HN mentions
1:43:46Handmade Hero Day 021 - Loading Game Code Dynamically
Molly Rocket
2014Games & Game Development4 HN mentions
6:39Making Metagun
Nizzotch
2010Games & Game Development4 HN mentions
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
2015Design, Graphics & Visual Media4 HN mentions
7:42Is a round Minecraft world possible?
Jeija
2016Games & Game Development4 HN mentions
9:30Jonathan Blow on scripting languages
Jeru Sanders
2019Software Engineering & Languages4 HN mentions
13:03How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
Ars Technica
2019Games & Game Development4 HN mentions
1:07:22HandmadeCon 2015 - Pat Wyatt
Molly Rocket
2016Games & Game Development4 HN mentions