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118 videos · page 2 of 4

Half-Life 2: 20th Anniversary Documentary2:01:18

Half-Life 2: 20th Anniversary Documentary

Valve

2024Computing History & Culture4 HN mentions
#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers58:24

#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers

Gamelab Conference

2018Software Engineering & Languages4 HN mentions
Superpositions, Sudoku, the Wave Function Collapse algorithm.14:28

Superpositions, Sudoku, the Wave Function Collapse algorithm.

Martin Donald

2020Mathematics & Theoretical CS4 HN mentions
Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming

2019Games & Game Development4 HN mentions
Walls, Floors, & Ceilings37:23

Walls, Floors, & Ceilings

UncommentatedPannen

2017Games & Game Development3 HN mentions
Handmade Hero Day 001 - Setting Up the Windows Build1:13:51

Handmade Hero Day 001 - Setting Up the Windows Build

Molly Rocket

2014Games & Game Development3 HN mentions
Rant: Entity systems and the Rust borrow checker ... or something.1:01:51

Rant: Entity systems and the Rust borrow checker ... or something.

Jonathan Blow

2018Software Engineering & Languages15 HN mentions
RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!59:24

RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!

Racket

2013Software Engineering & Languages12 HN mentions
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #3095:14:51

John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

Lex Fridman

2022Computing History & Culture12 HN mentions
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

GDC Festival of Gaming

2017Games & Game Development9 HN mentions
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica2:13:40

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

Ars Technica

2020Games & Game Development8 HN mentions
Bob Nystrom - Is There More to Game Architecture than ECS?23:06

Bob Nystrom - Is There More to Game Architecture than ECS?

Roguelike Celebration

2018Games & Game Development7 HN mentions
Joe Rogan Experience #1342 - John Carmack2:36:47

Joe Rogan Experience #1342 - John Carmack

PowerfulJRE

2019Computing History & Culture6 HN mentions
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

Houdini

2018Design, Graphics & Visual Media4 HN mentions
New Voxel Engine Reveal - Crystal Islands Experiment5:05

New Voxel Engine Reveal - Crystal Islands Experiment

John Lin

2021Design, Graphics & Visual Media4 HN mentions
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

Digital Foundry

2021Design, Graphics & Visual Media4 HN mentions
Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup1:05:59

Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup

Rust Programming Language

2018Software Engineering & Languages4 HN mentions
CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"1:04:33

CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"

CppCon

2014Software Engineering & Languages4 HN mentions
The Joy of Programming in Jai - Part 1: Hello World13:48

The Joy of Programming in Jai - Part 1: Hello World

Nuno Afonso

2020Software Engineering & Languages3 HN mentions
Classic Game Postmortem: Alone in the Dark57:43

Classic Game Postmortem: Alone in the Dark

GDC Festival of Gaming

2018Games & Game Development3 HN mentions
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]3:53:11

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

Freya Holmér

2021Design, Graphics & Visual Media3 HN mentions
Zach Oakes - Making Games at Runtime with Clojure37:34

Zach Oakes - Making Games at Runtime with Clojure

ClojureTV

2014Software Engineering & Languages3 HN mentions
Pitfall: A Classic Game Postmortem1:00:34

Pitfall: A Classic Game Postmortem

GDC Festival of Gaming

2016Games & Game Development3 HN mentions
Finding the BEST sine function for Nintendo 6426:41

Finding the BEST sine function for Nintendo 64

Kaze Emanuar

2023Software Engineering & Languages8 HN mentions
Unity DOTS vs Handbuilt: Sample Project27:56

Unity DOTS vs Handbuilt: Sample Project

Nick Caston

2019Games & Game Development8 HN mentions
The Matrix Awakens: An Unreal Engine 5 Experience10:57

The Matrix Awakens: An Unreal Engine 5 Experience

Unreal Engine

2021Design, Graphics & Visual Media6 HN mentions
The Implementation of Rewind in Braid26:56

The Implementation of Rewind in Braid

GDC Festival of Gaming

2016Games & Game Development6 HN mentions
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

Molly Rocket

2017Games & Game Development5 HN mentions
2021: Year of the Linux Gaming Desktop - Andrew Kelley42:38

2021: Year of the Linux Gaming Desktop - Andrew Kelley

Zig SHOWTIME

2021Systems, Networks & Security5 HN mentions
Handmade Hero Day 021 - Loading Game Code Dynamically1:43:46

Handmade Hero Day 021 - Loading Game Code Dynamically

Molly Rocket

2014Games & Game Development4 HN mentions
Making Metagun6:39

Making Metagun

Nizzotch

2010Games & Game Development4 HN mentions
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D58:59

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

GDC Festival of Gaming

2015Design, Graphics & Visual Media4 HN mentions
Is a round Minecraft world possible?7:42

Is a round Minecraft world possible?

Jeija

2016Games & Game Development4 HN mentions
Jonathan Blow on scripting languages9:30

Jonathan Blow on scripting languages

Jeru Sanders

2019Software Engineering & Languages4 HN mentions
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica13:03

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

Ars Technica

2019Games & Game Development4 HN mentions
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

Molly Rocket

2016Games & Game Development4 HN mentions