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38 videos · page 1 of 2

Juice it or lose it - a talk by Martin Jonasson & Petri Purho15:38

Juice it or lose it - a talk by Martin Jonasson & Petri Purho

grapefrukt

2012Games & Game Development20 HN mentions
Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 201344:10

Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

Dutch Game Garden

2013Games & Game Development13 HN mentions
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

Alexandre Franco

2013Games & Game Development12 HN mentions
The Engoodening of No Man's Sky53:51

The Engoodening of No Man's Sky

Internet Historian

2020Games & Game Development11 HN mentions
Failing to Fail: The Spiderweb Software Way59:47

Failing to Fail: The Spiderweb Software Way

GDC Festival of Gaming

2018Games & Game Development18 HN mentions
Jonathan Blow: Game design: the medium is the message48:27

Jonathan Blow: Game design: the medium is the message

CreativeMornings HQ

2013Games & Game Development7 HN mentions
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

Morphcat Games

2018Games & Game Development10 HN mentions
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

BUas Games

2018Games & Game Development10 HN mentions
Investigation: How Roblox Is Exploiting Young Game Developers22:44

Investigation: How Roblox Is Exploiting Young Game Developers

People Make Games

2021Games & Game Development20 HN mentions
The Making of: ROM City Rampage (Retro City Rampage)10:45

The Making of: ROM City Rampage (Retro City Rampage)

VblankEntertainment

2013Games & Game Development8 HN mentions
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview23:20

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

/noclip

2020Games & Game Development7 HN mentions
Learn Low Poly Modeling in Blender 2.9 / 2.81:23:16

Learn Low Poly Modeling in Blender 2.9 / 2.8

Imphenzia

2020Design, Graphics & Visual Media4 HN mentions
Let’s go whaling: Tricks for monetising mobile game players with free-to-play19:49

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

PocketGamerbiz

2016Games & Game Development17 HN mentions
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality1:00:27

1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

GDC Festival of Gaming

2019Games & Game Development6 HN mentions
PRACTICE 2018: Joseph White59:34

PRACTICE 2018: Joseph White

NYU Game Center

2018Games & Game Development4 HN mentions
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

GDC Festival of Gaming

2017Games & Game Development9 HN mentions
Hyperbolica: A Non-Euclidean Adventure [Old Trailer]0:51

Hyperbolica: A Non-Euclidean Adventure [Old Trailer]

CodeParade

2020Games & Game Development4 HN mentions
How to Survive in Gamedev for Eleven Years Without a Hit52:12

How to Survive in Gamedev for Eleven Years Without a Hit

GDC Festival of Gaming

2016Games & Game Development4 HN mentions
Diablo: Original Game Development1:17:43

Diablo: Original Game Development

jon d

2017Games & Game Development4 HN mentions
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #24:01

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

CodeParade

2020Mathematics & Theoretical CS4 HN mentions
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage1:01:04

Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

GDC Festival of Gaming

2019Games & Game Development3 HN mentions
Zach Oakes - Making Games at Runtime with Clojure37:34

Zach Oakes - Making Games at Runtime with Clojure

ClojureTV

2014Software Engineering & Languages3 HN mentions
Making Metagun6:39

Making Metagun

Nizzotch

2010Games & Game Development4 HN mentions
Is a round Minecraft world possible?7:42

Is a round Minecraft world possible?

Jeija

2016Games & Game Development4 HN mentions
How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

James Lambert

2023Games & Game Development4 HN mentions
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

Molly Rocket

2016Games & Game Development4 HN mentions
The Next Major RTS Will Fail. This Is Why.25:09

The Next Major RTS Will Fail. This Is Why.

GiantGrantGames

2022Games & Game Development3 HN mentions
Creating Prelude of the Chambered5:51

Creating Prelude of the Chambered

Nizzotch

2011Games & Game Development3 HN mentions
How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica10:18

How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica

Ars Technica

2019Games & Game Development3 HN mentions
Antichamber: An Overnight Success, Seven Years In The Making52:54

Antichamber: An Overnight Success, Seven Years In The Making

GDC Festival of Gaming

2015Games & Game Development3 HN mentions
Crafting A Tiny Open World: A Short Hike Postmortem31:07

Crafting A Tiny Open World: A Short Hike Postmortem

GDC Festival of Gaming

2020Games & Game Development4 HN mentions
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood27:10

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

Logo “ND” Surströmming

2015Games & Game Development3 HN mentions
Notch Coding Minicraft!18:32

Notch Coding Minicraft!

simme337

2011Games & Game Development3 HN mentions
Godot Engine - Apps & Tools - 2022 Showreel2:46

Godot Engine - Apps & Tools - 2022 Showreel

Godot Engine

2022Games & Game Development4 HN mentions
This game DISAPPEARS if you pause it!3:58

This game DISAPPEARS if you pause it!

Branta Games

2024Design, Graphics & Visual Media4 HN mentions
How to walk through walls using the 4th Dimension [Miegakure: a 4D game]3:32

How to walk through walls using the 4th Dimension [Miegakure: a 4D game]

[mtbdesignworks {Miegakure, 4D Toys}]

2014Games & Game Development4 HN mentions